CSharp-Single-EFCore/Bunny.Service/IService/Service/JobService.cs

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using Bunny.Service.Job;
using Quartz;
using Quartz.Impl;
namespace Bunny.Service.IService.Service;
public class JobService : IJobService
{
/// <summary>
/// 开启一个简单的工作
/// https://www.youtube.com/watch?v=CuHIScZKup8&list=PLSi1BNmQ61ZohCcl43UdAksg7X3_TSmly&index=6
/// </summary>
public void StartSimpleJob()
{
var schedulerFactory = new StdSchedulerFactory();
// var scheduler = schedulerFactory.GetScheduler();
var scheduler = schedulerFactory.GetScheduler().GetAwaiter().GetResult();
var jobDetail = JobBuilder.Create<SimpleJob>()
.UsingJobData("username", "用户名")
.UsingJobData("password", "密码")
.WithIdentity("simpleJob", "简单的JOB")
.Build();
var trigger = TriggerBuilder.Create()
.WithIdentity("testTrigger", "测试发出器")
.StartNow()
// 每隔5秒执行一次一共重复10次
.WithSimpleSchedule(x => x.WithIntervalInSeconds(1).WithRepeatCount(10))
.Build();
// 使用同步方法
scheduler.ScheduleJob(jobDetail, trigger).GetAwaiter().GetResult();
scheduler.Start().GetAwaiter().GetResult();
}
/// <summary>
/// 将jobDetail放在触发器中
/// </summary>
public void PutJobDetail4Trigger()
{
var stdSchedulerFactory = new StdSchedulerFactory();
var scheduler = stdSchedulerFactory.GetScheduler().GetAwaiter().GetResult();
var jobDetail = JobBuilder.Create<SimpleJob>()
.UsingJobData("username", "用户名")
.UsingJobData("password", "密码")
// 如果不设置持久的会报错;
// Jobs added with no trigger must be durable.Quartz.SchedulerException: Jobs added with no trigger must be durable.
.StoreDurably() // 设置作业为持久的
.WithIdentity("simpleJob", "简单的JOB")
.Build();
// 将作业添加到工作中
scheduler.AddJob(jobDetail, true).GetAwaiter().GetResult();
var trigger = TriggerBuilder.Create()
.ForJob(jobDetail)
.UsingJobData("trigger", "trigger值")
.WithIdentity("testTrigger", "测试发出器")
.StartNow()
// 设置调度时间单位
// .WithSimpleSchedule(x => x.WithIntervalInSeconds(1).WithRepeatCount(10))
// 自定义调度时间单位
.WithSimpleSchedule(x => x.WithInterval(TimeSpan.FromMinutes(1)).WithRepeatCount(10))
.Build();
scheduler.ScheduleJob(trigger).GetAwaiter().GetResult();
scheduler.Start().GetAwaiter().GetResult();
}
/// <summary>
/// 设置每日时间表
/// </summary>
public void SetJobWithDaily()
{
var stdSchedulerFactory = new StdSchedulerFactory();
var scheduler = stdSchedulerFactory.GetScheduler().GetAwaiter().GetResult();
var jobDetail = JobBuilder.Create<SimpleJob>()
.UsingJobData("username", "用户名")
.UsingJobData("password", "密码")
.StoreDurably() // 设置作业为持久的
.WithIdentity("simpleJob", "简单的JOB")
.Build();
scheduler.AddJob(jobDetail, true).GetAwaiter().GetResult();
var trigger = TriggerBuilder.Create()
.ForJob(jobDetail)
.UsingJobData("trigger", "trigger值")
.WithIdentity("testTrigger", "测试发出器")
.StartNow()
// StartingDailyAt(TimeOfDay.HourAndMinuteOfDay(20, 0))触发器从每天的20:00晚上8点开始。
// EndingDailyAt(TimeOfDay.HourAndMinuteOfDay(22, 0))触发器在每天的22:00晚上10点结束。
// WithIntervalInSeconds(2)在开始和结束时间之间触发器将每2秒触发一次作业。
.WithDailyTimeIntervalSchedule(x => x.StartingDailyAt(TimeOfDay.HourAndMinuteOfDay(16, 0))
.EndingDailyAt(TimeOfDay.HourAndMinuteOfDay(22, 0))
// 设置工作时间在每周的星期几
.OnDaysOfTheWeek(DayOfWeek.Sunday, DayOfWeek.Monday, DayOfWeek.Thursday)
.WithIntervalInSeconds(2)
)
.Build();
var trigger2 = TriggerBuilder.Create()
.ForJob(jobDetail)
.UsingJobData("trigger", "trigger值")
.WithIdentity("testTrigger", "测试发出器")
.StartNow()
// WithIntervalInDays(1):触发器将按照日历间隔,每天触发一次。
// PreserveHourOfDayAcrossDaylightSavings(true)这个选项指示调度器在夏令时变更时保持小时不变。例如如果作业在凌晨2点执行夏令时开始或结束时作业仍然会在凌晨2点执行调度器会自动调整时间以适应夏令时的变化。
// SkipDayIfHourDoesNotExist(true)如果由于夏令时变更导致指定的小时不存在例如在夏令时开始时从凌晨1点跳到凌晨3点调度器将跳过这一天不会执行作业。
.WithCalendarIntervalSchedule(x =>
x.WithIntervalInDays(1)
.PreserveHourOfDayAcrossDaylightSavings(true)
.SkipDayIfHourDoesNotExist(true)
)
.Build();
scheduler.ScheduleJob(trigger).GetAwaiter().GetResult();
scheduler.Start().GetAwaiter().GetResult();
}
}