optimize: ♻️ horizontal-vertical添加鼠标缩放
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@ -35,7 +35,6 @@ const zoomed = () => {
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// 判断是向上滚动鼠标还是向下滚动鼠标,向下滚动为正。向上滚动为负
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// 判断是向上滚动鼠标还是向下滚动鼠标,向下滚动为正。向上滚动为负
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let direction = e.evt.deltaY > 0 ? -1 : 1;
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let direction = e.evt.deltaY > 0 ? -1 : 1;
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// direction = -direction;
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// 新的缩放比例X轴
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// 新的缩放比例X轴
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const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
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const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
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@ -1,12 +1,51 @@
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<script setup lang="ts">
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<script lang="ts" setup>
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import { useWindowSize } from '@vueuse/core';
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import { useWindowSize } from '@vueuse/core';
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import { onMounted } from 'vue';
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import { onMounted, ref } from 'vue';
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import Konva from 'konva/lib';
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import Konva from 'konva/lib';
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import { Stage } from 'konva/lib/Stage';
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const { width, height } = useWindowSize();
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const { width, height } = useWindowSize();
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const stage = ref<Stage>();
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const SCALE_BY = 1.1;
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/**
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* * 画布缩放
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*/
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const zoomed = () => {
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stage.value?.on('wheel', ev => {
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if (!stage.value) return;
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if (!ev.evt.ctrlKey) return;
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ev.evt.preventDefault();
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// 未缩放之前,缩放比例X和Y轴
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const oldScaleX = stage.value?.scaleX();
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const oldScaleY = stage.value?.scaleY();
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// 当前鼠标位置
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const pointer = stage.value?.getPointerPosition();
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const mousePointTo = {
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x: (pointer!.x - stage.value?.x()) / oldScaleX,
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y: (pointer!.y - stage.value?.y()) / oldScaleY,
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};
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const direction = ev.evt.deltaY > 0 ? -1 : 1;
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// 为画布设置新的缩放比例
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const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
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const newScaleY = direction > 0 ? oldScaleY * SCALE_BY : oldScaleY / SCALE_BY;
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stage.value?.scale({ x: newScaleX, y: newScaleY });
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// 计算当前鼠标位置
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const newPosition = {
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x: pointer!.x - mousePointTo.x * newScaleX,
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y: pointer!.y - mousePointTo.y * newScaleY,
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};
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stage.value?.position(newPosition);
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});
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};
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const initial = () => {
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const initial = () => {
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const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
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stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
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const layer = new Konva.Layer({ draggable: true });
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const layer = new Konva.Layer({ draggable: true });
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// 限制横向移动
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// 限制横向移动
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@ -39,7 +78,8 @@ const initial = () => {
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});
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});
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layer.add(vertically);
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layer.add(vertically);
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stage.add(layer);
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stage.value.add(layer);
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zoomed();
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};
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};
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onMounted(() => {
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onMounted(() => {
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@ -51,4 +91,4 @@ onMounted(() => {
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<div id="container"></div>
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<div id="container"></div>
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</template>
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</template>
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<style scoped lang="scss"></style>
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<style lang="scss" scoped></style>
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