page: 📄 变化吸附
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<script setup lang="ts">
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import { useWindowSize } from '@vueuse/core';
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import Konva from 'konva/lib';
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import { onMounted } from 'vue';
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const { width, height } = useWindowSize();
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const initial = () => {
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const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
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const layer = new Konva.Layer();
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stage.add(layer);
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const xSnaps = Math.round(stage.width() / 100);
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const ySnaps = Math.round(stage.height() / 100);
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const cellWidth = stage.width() / xSnaps;
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const cellHeight = stage.height() / ySnaps;
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for (let i = 0; i < xSnaps; i++) {
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layer.add(
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new Konva.Line({
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x: i * cellWidth,
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points: [0, 0, 0, stage.height()],
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stroke: '#96e04d',
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strokeWidth: 1,
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}),
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);
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}
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for (let i = 0; i < ySnaps; i++) {
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layer.add(
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new Konva.Line({
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y: i * cellHeight,
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// points: [0, 0, stage.width(), 0],
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points: [0, 0, stage.width(), 0],
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stroke: '#96e04d',
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strokeWidth: 1,
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}),
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);
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}
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const rect = new Konva.Rect({
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x: 90,
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y: 90,
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width: 100,
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height: 100,
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fill: 'red',
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draggable: true,
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});
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layer.add(rect);
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const tr = new Konva.Transformer({
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nodes: [rect],
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anchorDragBoundFunc: function (oldPos, newPos, event) {
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// oldPos - is old absolute position of the anchor
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// newPos - is a new (possible) absolute position of the anchor based on pointer position
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// it is possible that anchor will have a different absolute position after this function
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// because every anchor has its own limits on position, based on resizing logic
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// do not snap rotating point
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if (tr.getActiveAnchor() === 'rotater') {
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return newPos;
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}
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const dist = Math.sqrt(Math.pow(newPos.x - oldPos.x, 2) + Math.pow(newPos.y - oldPos.y, 2));
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// do not do any snapping with new absolute position (pointer position)
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// is too far away from old position
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if (dist > 10) {
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return newPos;
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}
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const closestX = Math.round(newPos.x / cellWidth) * cellWidth;
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const diffX = Math.abs(newPos.x - closestX);
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const closestY = Math.round(newPos.y / cellHeight) * cellHeight;
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const diffY = Math.abs(newPos.y - closestY);
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const snappedX = diffX < 10;
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const snappedY = diffY < 10;
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// a bit different snap strategies based on snap direction
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// we need to reuse old position for better UX
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if (snappedX && !snappedY) {
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return {
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x: closestX,
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y: oldPos.y,
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};
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} else if (snappedY && !snappedX) {
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return {
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x: oldPos.x,
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y: closestY,
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};
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} else if (snappedX && snappedY) {
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return {
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x: closestX,
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y: closestY,
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};
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}
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return newPos;
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},
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});
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layer.add(tr);
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};
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onMounted(() => {
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initial();
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});
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</script>
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<template>
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<div id="container"></div>
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</template>
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<style scoped lang="scss"></style>
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