page: 📄 变化吸附

This commit is contained in:
bunny 2024-07-16 10:44:02 +08:00
parent d7c704d507
commit dbd650d1ef
1 changed files with 114 additions and 0 deletions

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<script setup lang="ts">
import { useWindowSize } from '@vueuse/core';
import Konva from 'konva/lib';
import { onMounted } from 'vue';
const { width, height } = useWindowSize();
const initial = () => {
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
const layer = new Konva.Layer();
stage.add(layer);
const xSnaps = Math.round(stage.width() / 100);
const ySnaps = Math.round(stage.height() / 100);
const cellWidth = stage.width() / xSnaps;
const cellHeight = stage.height() / ySnaps;
for (let i = 0; i < xSnaps; i++) {
layer.add(
new Konva.Line({
x: i * cellWidth,
points: [0, 0, 0, stage.height()],
stroke: '#96e04d',
strokeWidth: 1,
}),
);
}
for (let i = 0; i < ySnaps; i++) {
layer.add(
new Konva.Line({
y: i * cellHeight,
// points: [0, 0, stage.width(), 0],
points: [0, 0, stage.width(), 0],
stroke: '#96e04d',
strokeWidth: 1,
}),
);
}
const rect = new Konva.Rect({
x: 90,
y: 90,
width: 100,
height: 100,
fill: 'red',
draggable: true,
});
layer.add(rect);
const tr = new Konva.Transformer({
nodes: [rect],
anchorDragBoundFunc: function (oldPos, newPos, event) {
// oldPos - is old absolute position of the anchor
// newPos - is a new (possible) absolute position of the anchor based on pointer position
// it is possible that anchor will have a different absolute position after this function
// because every anchor has its own limits on position, based on resizing logic
// do not snap rotating point
if (tr.getActiveAnchor() === 'rotater') {
return newPos;
}
const dist = Math.sqrt(Math.pow(newPos.x - oldPos.x, 2) + Math.pow(newPos.y - oldPos.y, 2));
// do not do any snapping with new absolute position (pointer position)
// is too far away from old position
if (dist > 10) {
return newPos;
}
const closestX = Math.round(newPos.x / cellWidth) * cellWidth;
const diffX = Math.abs(newPos.x - closestX);
const closestY = Math.round(newPos.y / cellHeight) * cellHeight;
const diffY = Math.abs(newPos.y - closestY);
const snappedX = diffX < 10;
const snappedY = diffY < 10;
// a bit different snap strategies based on snap direction
// we need to reuse old position for better UX
if (snappedX && !snappedY) {
return {
x: closestX,
y: oldPos.y,
};
} else if (snappedY && !snappedX) {
return {
x: oldPos.x,
y: closestY,
};
} else if (snappedX && snappedY) {
return {
x: closestX,
y: closestY,
};
}
return newPos;
},
});
layer.add(tr);
};
onMounted(() => {
initial();
});
</script>
<template>
<div id="container"></div>
</template>
<style scoped lang="scss"></style>