Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
ff6dcd05a3
13934
pnpm-lock.yaml
13934
pnpm-lock.yaml
File diff suppressed because it is too large
Load Diff
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@ -1 +1 @@
|
|||
{"version":1721834336660}
|
||||
{"version":1721883990967}
|
|
@ -1,18 +1,57 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Circle } from 'konva/lib/shapes/Circle';
|
||||
import { Text } from 'konva/lib/shapes/Text';
|
||||
import { Layer } from 'konva/lib/Layer';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const circle = ref<Circle>();
|
||||
const text = ref<Text>();
|
||||
const stage = ref<Stage>();
|
||||
const layer = ref<Layer>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
/**
|
||||
* * 缩放画布
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 当前缩放比例,获取X或者是Y轴都一样
|
||||
const oldScaleX = stage.value?.scaleX();
|
||||
const oldScaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标位置
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / oldScaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / oldScaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标滚轮是向上滚动还是向下滚动
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 新的缩放
|
||||
const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
|
||||
const newScaleY = direction > 0 ? oldScaleY * SCALE_BY : oldScaleY / SCALE_BY;
|
||||
// 设置新的缩放比例
|
||||
stage.value!.scale({ x: newScaleX, y: newScaleY });
|
||||
|
||||
// 设置新的鼠标位置,缩放时保持不变
|
||||
const newPosition = {
|
||||
x: pointer!.x - mousePointTo.x * newScaleX,
|
||||
y: pointer!.y - mousePointTo.y * newScaleY,
|
||||
};
|
||||
stage.value!.position(newPosition);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
layer.value = new Konva.Layer({ draggable: true });
|
||||
|
||||
text.value = new Konva.Text({
|
||||
|
@ -24,8 +63,8 @@ const initial = () => {
|
|||
layer.value.add(text.value);
|
||||
|
||||
circle.value = new Konva.Circle({
|
||||
x: stage.width() / 2,
|
||||
y: stage.height() / 2,
|
||||
x: stage.value.width() / 2,
|
||||
y: stage.value.height() / 2,
|
||||
radius: 70,
|
||||
fill: '#adf',
|
||||
stroke: 'black',
|
||||
|
@ -42,7 +81,9 @@ const initial = () => {
|
|||
});
|
||||
layer.value.add(circle.value);
|
||||
|
||||
stage.add(layer.value);
|
||||
stage.value.add(layer.value);
|
||||
|
||||
zoomed();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -68,10 +109,10 @@ onMounted(() => {
|
|||
|
||||
<template>
|
||||
<div class="container position-absolute start-0 top-6 z-1">
|
||||
<button type="button" class="btn btn-primary" @click="onStartListening">开始监听</button>
|
||||
<button type="button" class="btn btn-danger" @click="onRemoveListening">移出监听</button>
|
||||
<button class="btn btn-primary" type="button" @click="onStartListening">开始监听</button>
|
||||
<button class="btn btn-danger" type="button" @click="onRemoveListening">移出监听</button>
|
||||
</div>
|
||||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,24 +1,63 @@
|
|||
<template>
|
||||
<div class="container">
|
||||
<button type="button" class="btn btn-primary" @click="onRemoveEvent">移出事件</button>
|
||||
<button class="btn btn-primary" type="button" @click="onRemoveEvent">移出事件</button>
|
||||
</div>
|
||||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Text } from 'konva/lib/shapes/Text';
|
||||
import { Circle } from 'konva/lib/shapes/Circle';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const circle = ref<Circle>();
|
||||
const text = ref<Text>();
|
||||
const count = ref(0);
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
/**
|
||||
* * 缩放
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 之前缩放比例
|
||||
const oldScaleX = stage.value?.scaleX();
|
||||
const oldScaleY = stage.value?.scaleY();
|
||||
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / oldScaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / oldScaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标是向上滚动还是向下滚动和
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
|
||||
const newScaleY = direction > 0 ? oldScaleY * SCALE_BY : oldScaleY / SCALE_BY;
|
||||
stage.value?.scale({ x: newScaleX, y: newScaleY });
|
||||
|
||||
// 设置鼠标位置保持不变
|
||||
const newPosition = {
|
||||
x: pointer!.x - mousePointTo.x * newScaleX,
|
||||
y: pointer!.y - mousePointTo.y * newScaleY,
|
||||
};
|
||||
stage.value!.position(newPosition);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer({ draggable: true });
|
||||
|
||||
// 添加文字
|
||||
|
@ -34,8 +73,8 @@ const initial = () => {
|
|||
|
||||
// 添加圆形
|
||||
circle.value = new Konva.Circle({
|
||||
x: stage.width() / 2,
|
||||
y: stage.height() / 2 + 10,
|
||||
x: stage.value.width() / 2,
|
||||
y: stage.value.height() / 2 + 10,
|
||||
radius: 70,
|
||||
fill: 'green',
|
||||
stroke: 'black',
|
||||
|
@ -51,7 +90,9 @@ const initial = () => {
|
|||
count.value++;
|
||||
});
|
||||
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
zoomed();
|
||||
};
|
||||
|
||||
// 移出点击事件
|
||||
|
|
|
@ -1,19 +1,59 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Group } from 'konva/lib/Group';
|
||||
import { Rect } from 'konva/lib/shapes/Rect';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const yellowGroup = ref<Group>();
|
||||
const blueGroup = ref<Group>();
|
||||
const box = ref<Rect>();
|
||||
const SCALE_BY = 1.1;
|
||||
const stage = ref<Stage>();
|
||||
|
||||
/**
|
||||
* * 缩放画布
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 之前缩放比例
|
||||
const oldScaleX = stage.value?.scaleX();
|
||||
const oldScaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标位置
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / oldScaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / oldScaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标向上滚动还是向下滚动
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 新的缩放比例
|
||||
const newScaleX = direction > 0 ? oldScaleX * SCALE_BY : oldScaleX / SCALE_BY;
|
||||
const newScaleY = direction > 0 ? oldScaleY * SCALE_BY : oldScaleY / SCALE_BY;
|
||||
stage.value?.scale({ x: newScaleX, y: newScaleY });
|
||||
|
||||
// 设置鼠标移动,保持指针在画布上不变
|
||||
const newPosition = {
|
||||
x: pointer!.x - mousePointTo.x * newScaleX,
|
||||
y: pointer!.y - mousePointTo.y * newScaleY,
|
||||
};
|
||||
stage.value!.position(newPosition);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
yellowGroup.value = new Konva.Group({
|
||||
x: 100,
|
||||
|
@ -52,12 +92,13 @@ const initial = () => {
|
|||
stroke: 'black',
|
||||
});
|
||||
|
||||
zoomed();
|
||||
yellowGroup.value.add(yellowCircle);
|
||||
yellowGroup.value.add(box.value);
|
||||
blueGroup.value.add(blueCircle);
|
||||
layer.add(yellowGroup.value);
|
||||
layer.add(blueGroup.value);
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -87,4 +128,4 @@ onMounted(() => {
|
|||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,14 +1,52 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
/**
|
||||
* * 缩放画布
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 之前缩放X和Y轴缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标移动位置
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标滚轮向上移动还是向下移动
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 新的缩放
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value!.position(position);
|
||||
});
|
||||
};
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value, draggable: true });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
const group = new Konva.Group({ x: 120, y: 40, rotation: 20, draggable: true });
|
||||
const colors = ['red', 'orange', 'yellow'];
|
||||
|
@ -26,6 +64,7 @@ const initial = () => {
|
|||
group.add(rect);
|
||||
}
|
||||
|
||||
zoomed();
|
||||
layer.add(group);
|
||||
};
|
||||
|
||||
|
@ -38,4 +77,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,16 +1,51 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Rect } from 'konva/lib/shapes/Rect';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const yellowBox = ref<Rect>();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
/**
|
||||
* * 缩放画布
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 之前缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标滚轮向上还是向下
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
const colors = ['red', 'orange', 'yellow', 'green', 'blue', 'purple'];
|
||||
|
||||
|
@ -42,7 +77,8 @@ const initial = () => {
|
|||
})();
|
||||
}
|
||||
|
||||
stage.add(layer);
|
||||
zoomed();
|
||||
stage.value.add(layer);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -63,4 +99,4 @@ onMounted(() => {
|
|||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,16 +1,49 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import Konva from 'konva/lib';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import { Circle } from 'konva/lib/shapes/Circle';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const circle = ref<Circle>();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 之前缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
const group = new Konva.Group();
|
||||
layer.add(group);
|
||||
|
@ -30,6 +63,8 @@ const initial = () => {
|
|||
width: 100,
|
||||
height: 100,
|
||||
});
|
||||
|
||||
zoomed();
|
||||
group.add(blackRect);
|
||||
};
|
||||
|
||||
|
@ -52,4 +87,4 @@ onMounted(() => {
|
|||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { onMounted, ref } from 'vue';
|
||||
import { useEventListener, useWindowSize } from '@vueuse/core';
|
||||
import Konva from 'konva/lib';
|
||||
|
@ -9,11 +9,46 @@ import { Stage } from 'konva/lib/Stage';
|
|||
import { Layer } from 'konva/lib/Layer';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
// let stage, layer;
|
||||
|
||||
const stage = ref<Stage>();
|
||||
const layer = ref<Layer>();
|
||||
const tr = ref();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
// 平台不存在直接返回
|
||||
if (!stage.value) return;
|
||||
|
||||
// 之前缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 记录当前鼠标位置
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
|
||||
// 鼠标在画布的平移量,除以缩放比例得到,鼠标在未缩放时的坐标
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标滚轮向上还是向下
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 设置新的鼠标位置,缩放时保持不变
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
|
@ -40,6 +75,8 @@ onMounted(() => {
|
|||
|
||||
// tr.value.forceUpdate();
|
||||
});
|
||||
|
||||
zoomed();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
|
|
@ -1,15 +1,49 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
/**
|
||||
* * 缩放
|
||||
*/
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
const circle = new Konva.Circle({
|
||||
x: 150,
|
||||
|
@ -38,6 +72,8 @@ const initial = () => {
|
|||
},
|
||||
nodes: [circle],
|
||||
});
|
||||
|
||||
zoomed();
|
||||
layer.add(tr);
|
||||
};
|
||||
|
||||
|
@ -50,4 +86,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,14 +1,51 @@
|
|||
<script setup lang="ts">
|
||||
import { onMounted } from 'vue';
|
||||
<script lang="ts" setup>
|
||||
import { onMounted, ref } from 'vue';
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 原始缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标位置
|
||||
const pointer = stage.value?.getPointerPosition();
|
||||
|
||||
// 鼠标在画布平移量
|
||||
const mousePointTo = {
|
||||
x: (pointer!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointer!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
|
||||
// 判断鼠标是向上滚动还是向下滚动
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 设置新的鼠标位置,缩放时保持不变
|
||||
const position = {
|
||||
x: pointer!.x - mousePointTo.x * x,
|
||||
y: pointer!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
|
||||
const text1 = new Konva.Text({
|
||||
x: 50,
|
||||
|
@ -40,7 +77,10 @@ const initial = () => {
|
|||
keepRatio: false,
|
||||
enabledAnchors: ['top-left', 'top-right', 'bottom-left', 'bottom-right'],
|
||||
});
|
||||
|
||||
layer.add(tr2);
|
||||
|
||||
zoomed();
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -52,4 +92,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,16 +1,51 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const MAX_WIDTH = 200;
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 原始缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标坐标
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
// 鼠标移动位置
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 画布缩放保持位置不变
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const rect = new Konva.Rect({
|
||||
x: 160,
|
||||
y: 60,
|
||||
|
|
|
@ -1,25 +1,57 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import Konva from 'konva/lib';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 原始缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标位置
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
const mousePointTO = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 设置鼠标移动划不动
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTO.x * x,
|
||||
y: pointerPosition!.y - mousePointTO.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
|
||||
const xSnaps = Math.round(stage.width() / 100);
|
||||
const ySnaps = Math.round(stage.height() / 100);
|
||||
const cellWidth = stage.width() / xSnaps;
|
||||
const cellHeight = stage.height() / ySnaps;
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const xSnaps = Math.round(stage.value.width() / 100);
|
||||
const ySnaps = Math.round(stage.value.height() / 100);
|
||||
const cellWidth = stage.value.width() / xSnaps;
|
||||
const cellHeight = stage.value.height() / ySnaps;
|
||||
|
||||
for (let i = 0; i < xSnaps; i++) {
|
||||
layer.add(
|
||||
new Konva.Line({
|
||||
x: i * cellWidth,
|
||||
points: [0, 0, 0, stage.height()],
|
||||
points: [0, 0, 0, stage.value.height()],
|
||||
stroke: '#96e04d',
|
||||
strokeWidth: 1,
|
||||
}),
|
||||
|
@ -31,7 +63,7 @@ const initial = () => {
|
|||
new Konva.Line({
|
||||
y: i * cellHeight,
|
||||
// points: [0, 0, stage.width(), 0],
|
||||
points: [0, 0, stage.width(), 0],
|
||||
points: [0, 0, stage.value.width(), 0],
|
||||
stroke: '#96e04d',
|
||||
strokeWidth: 1,
|
||||
}),
|
||||
|
@ -111,4 +143,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,15 +1,44 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const text = new Konva.Text({ x: 50, y: 70, fontSize: 30, text: '旋转', draggable: true });
|
||||
layer.add(text);
|
||||
|
||||
|
|
|
@ -1,16 +1,46 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
|
||||
stage.add(layer);
|
||||
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const text1 = new Konva.Text({
|
||||
x: 50,
|
||||
y: 70,
|
||||
|
@ -51,4 +81,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,14 +1,50 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 原始缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标坐标
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
// 鼠标移动位置
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 画布缩放保持位置不变
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
|
||||
const rect = new Konva.Rect({
|
||||
x: 100,
|
||||
|
|
|
@ -1,15 +1,51 @@
|
|||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
// 原始缩放比例
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
// 当前鼠标坐标
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
// 鼠标移动位置
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
// 设置新的缩放比例
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
// 画布缩放保持位置不变
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const circle = new Konva.Circle({
|
||||
x: 150,
|
||||
y: 150,
|
||||
|
@ -40,4 +76,4 @@ onMounted(() => {
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
||||
<style lang="scss" scoped></style>
|
||||
|
|
|
@ -1,16 +1,47 @@
|
|||
<script setup lang="ts">
|
||||
import { onMounted } from 'vue';
|
||||
<script lang="ts" setup>
|
||||
import { onMounted, ref } from 'vue';
|
||||
import Konva from 'konva/lib';
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const MIN_WIDTH = 100;
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.add(layer);
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
const text = new Konva.Text({
|
||||
x: 50,
|
||||
y: 60,
|
||||
|
|
|
@ -2,18 +2,49 @@
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { useWindowSize } from '@vueuse/core';
|
||||
import Konva from 'konva/lib';
|
||||
import { onMounted } from 'vue';
|
||||
import { onMounted, ref } from 'vue';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
|
||||
const { width, height } = useWindowSize();
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
stage.value = new Konva.Stage({ container: 'container', width: width.value, height: height.value });
|
||||
const layer = new Konva.Layer();
|
||||
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
zoomed();
|
||||
|
||||
// 绘制形状
|
||||
const rect = new Konva.Rect({
|
||||
|
|
|
@ -2,21 +2,51 @@
|
|||
<div id="container"></div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
<script lang="ts" setup>
|
||||
import { Layer } from 'konva/lib/Layer';
|
||||
import { Image as KonvaImage } from 'konva/lib/shapes/Image';
|
||||
import { Stage } from 'konva/lib/Stage';
|
||||
import { nextTick, onMounted } from 'vue';
|
||||
import { nextTick, onMounted, ref } from 'vue';
|
||||
|
||||
const stage = ref<Stage>();
|
||||
const SCALE_BY = 1.1;
|
||||
|
||||
const zoomed = () => {
|
||||
stage.value?.on('wheel', ev => {
|
||||
if (!stage.value) return;
|
||||
|
||||
const scaleX = stage.value?.scaleX();
|
||||
const scaleY = stage.value?.scaleY();
|
||||
|
||||
const pointerPosition = stage.value?.getPointerPosition();
|
||||
|
||||
const mousePointTo = {
|
||||
x: (pointerPosition!.x - stage.value?.x()) / scaleX,
|
||||
y: (pointerPosition!.y - stage.value?.y()) / scaleY,
|
||||
};
|
||||
const direction = ev.evt.deltaY > 0 ? -1 : 1;
|
||||
|
||||
const x = direction > 0 ? scaleX * SCALE_BY : scaleX / SCALE_BY;
|
||||
const y = direction > 0 ? scaleY * SCALE_BY : scaleY / SCALE_BY;
|
||||
stage.value?.scale({ x, y });
|
||||
|
||||
const position = {
|
||||
x: pointerPosition!.x - mousePointTo.x * x,
|
||||
y: pointerPosition!.y - mousePointTo.y * y,
|
||||
};
|
||||
stage.value?.position(position);
|
||||
});
|
||||
};
|
||||
|
||||
const initial = () => {
|
||||
const stage = new Stage({
|
||||
stage.value = new Stage({
|
||||
container: 'container',
|
||||
width: 500,
|
||||
height: 500,
|
||||
draggable: true,
|
||||
});
|
||||
const layer = new Layer({ draggable: true });
|
||||
|
||||
zoomed();
|
||||
const imageObj = new Image();
|
||||
const konvaImage = new KonvaImage({
|
||||
x: 50,
|
||||
|
@ -40,7 +70,7 @@ const initial = () => {
|
|||
layer.add(darthNode);
|
||||
});
|
||||
|
||||
stage.add(layer);
|
||||
stage.value.add(layer);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
|
|
Loading…
Reference in New Issue